Sol's primary pressure tool, and flexible combo starter. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.s (including Tatami GaeshiGuard:AllStartup:15Recovery:5Advantage:-3), Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. . He is playing guilty gear and the other characters are playing strive. The number of frames between inputting an attack and when the attack becomes active. May's Guilty Gear Strive tier match ups. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Sol's command throw. Hits twice. You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. Links into c.S on Counter Hit for a decently powerful conversion. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Best Video Games of All Time - Page 70 - Metacritic . High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). This isn't a plan that works forever however, Nago will eventually get to a high blood level and will be forced to commit to normals when he's around level 3 blood. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Matchups | RATING UPDATE Baiken gets extremely annoying when she gets in once due to how her pressure isn't reactable. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Wanna see me combo into 5K on Counter Hit? Matchup guides, advice, and analysis for Zato-1 in GGST. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. In general, use low-commit moves like your K and P buttons. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. Either way, the opponent will be pushed away. Hits twice. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Slower than 5P and 5K, but hits lower to the ground. The proportion of damage dealt on normal block. Also Snail is -24 on block. Faster than average start-up at 4 frames. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. this move removes on hit. Only 100 matches per match-up. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). A special type of blocking done by inputting a block immediately before blocking an attack. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. She does have, Ram on offense is usually business as usual. This technique is colloquially referred to as "Run Flame." Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. 03 Mar 2023 23:47:00 . The lower the tier, the weaker the character. For me it's one of the worst matchups. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Nago's neutral is completely dictated by how much blood he has. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so Vote for Sol Badguy's tiers . (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports As more players learn the matchup and more characters get . Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Zato-1 - 4.7. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Includes first active frame. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. The difference between the attacker's recovery and the period that the opponent is in blockstun. Level which makes it useful to use after a 2D knockdown. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. What does the symbols of / and /bet symbolize in a dream? Above her head floats a cracked yellow halo. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Can also be kara canceled into from 6S to move Sol forward before launching the projectile. 5th overall. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. 26. Popularity. Someone you don't want to run into. Nagoriyuki | Guilty Gear Wiki | Fandom Has significantly faster recovery than the real version, making it useful for resetting pressure or baiting jump-ins from an opponent who was expecting Gun Flame. Combos into 6S against crouching opponents for both better damage and a knockdown. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Sol steps forward and swings his sword. Weird that I'd have them exactly reversed. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Has no recovery after the active frames end, allowing Sol to link into follow-up attacks, which is vital for some of his advanced combos. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. The safest option is attempting to jump out, but it can be predicted and punished. Search Results - Showing 0 - 34 Of 129. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Laskeese 2 yr. ago. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Sol has tricky special moves which help him get in, and a suite of normals which . At long range, you can use Banjoneto to hit Chaos. Useful for mashing without releasing the input for crouch blocking. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. 6P the dolphin so you can use rekkas to get your hard knockdown. Giovanna has red hair and a tanned skin complexion. If he values his life at least. The time before an attack is active including the first active frame. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). No Axl allowed everyone hates that mofo. That whole Ram thing is a fluke. I spent one month straight learning I-No. Overview. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Guilty Gear Strive - Wikipedia Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Vote for tiers. 6S can be kara canceled into any special move. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Also links into 2K against crouching opponents, even at max range. It's way too much work for one person. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. Millia bottom 3. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Most things Leo does round start loses to Ram's. Press J to jump to the feed. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Competent neutral and approach tools that get even stronger with meter. Luckily for you, Ram has an annoying combo and great ways to get in. The most well-rounded defensive toolkit in the game. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Sol releases a pillar of flame that slowly crawls along the ground. Games 23. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Millia's mobility lets her keep Ramlethal honest in neutral. c.S has the most gatling and cancel options of all of Sol's normals, making it very flexible within both blockstrings and combos. This is because she loses to Sol and Chipp, two of the best characters in the game. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. I "modernized" the Blinkitys version to be more accessible. Low hitting disjoint used to help control neutral. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. Ky Kiske is the go-to "shoto" character alongside Sol. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Best Match. Slow but high reward anti-air that mainly sees use as combo filler. Best Video Games of All Time - Page 70 - Metacritic Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. . This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. 28. Both characters struggle to stop the other when they get going. Hits overhead, but is very reactable. Outside of Bomber loops, youve also got a harder time making the most of his low health. Giovanna vs Happy Chaos Matchup Knowledge. Day diff. Sol's faster strike invincible reversal. Knocks opponent away and causes slight ground bounce on air hit. Best Match. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Create an account to follow your favorite communities and start taking part in conversations. Indicates an entity that exists seperately from the character was spawned. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Guilty Gear Strive arrives on Game Pass next week "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios A window in which to cancel a move. Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. Used to call out opponents who make predictable jump-ins or keep chicken blocking. A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level.