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Smite is an online battleground between mythical gods. If Anhur wants you dead, you are dead. Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. Hey, Im Zathong and this guide is about Jormungandr Build in Smite Season 10. ) Patch 6.3 by Karmas Greed - 4 years ago. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is an online battleground between mythical gods. ) The immediate power and defense also really helps a big tank like Jormm. SmiteGuru 2014-23. Copyright 2019 SMITEFire | All Rights Reserved. So, I suggest you should use Ymir damage (solo), support. You can support us ad-free for less than $1 a month! Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. [display_name] => Terra [notes] => Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. ( Browse Jormungandr pro builds, top builds and guides. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. ( you wanna get the items before the speed bot,make a decision between Shoes of magi Or Shoes of focus,After selling boots for speed bot and selling hunters blessing id recommend the 3 next items after speed bot,also go what ever consumables you'd like they their not relevant to the build besides potion of power and elixer of power,you could chose between the three relics or go the way you want just enjoy the build, Tap each threat level to view Jormungandrs threats, His Wrap Can Counter your Second ability passive, Array Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. ) If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). - Jorm's breath attack doesn't proc anything, so don't try and use it that way. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. PASSIVE - 10% of your Mana from items is converted to Magical Power. If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. This consumable heals 250 Health over 25 seconds. [god_id] => 28 Gem Of Fate -> Knights Shield -> Pridwen. [god] => Array [god_id] => 33 As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Your biggest threat is his stun, which he would have to try and miss cause you are a chonker. Please verify that you are not a bot to cast your vote. - Tainted Steel: The go to anti-heal for Jormy, especially for a lane healer like Aphro or Sylvanus. ) First off, Skadi just hurts. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. Array Array If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and Mana. 1. Array Void stone is good for damage, Stone of Fal seems like another good option, but is a good example for a key Jorm concept. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. The extra movement and attacks speed help as well. Any Attack speed past base speeds up the recharge rate of Jormungandrs Basic Attack. [god_id] => 32 [god_id] => 85 Though I probably didn't need to tell you that. ) Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. [scoreVal] => 4 Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Smite: BRUISER/ DAMAGE Jormungandr Build - THIS BUILD IS GOD TIER! ( You can support us ad-free for less than $1 a month! ) [notes] => Ouch, just ouch. (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! Cooldown - 200s. ( Jormungandr & Gilded Arrow Buff! PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 35% of your Protections from items and abilities as Physical Damage. Cooldown - 110s. Smite characters that will push you straight toward triumph include Freya, Arachne, Nemesis, Amaterasu, Cupid, Ratatoskr, Bakasura, Heimdallr, and Jing Wei. [notes] => Obnoxious CC. ) Additionally, their Damage Dealt is reduced by 15%. GLYPH - Every 15s gain a stack of Hunger(max 3). GLYPH - 15% of your Physical Protections are converted to Magical Protections. Stacks provide 1 Physical and Magical Protection. This effect can only occur once every 8s. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. [god] => Array ) She can't proc your passive, but she may not have to. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. ( You out damage geb, no contest. This can only occur once every 20 seconds. - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. If you have the lowest gold on your team, the assists also provides 15 Bonus Gold. Subsequent hits on the same target do half the bonus damage for the next 3s. You definitely out damage him, and I would say that your wave clear is superior. As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. ( ) Using this item allows you to teleport to any allied structure while Rooted in place. Combo 2: The World Serpent -> Consuming Bellow -> Submerge. PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. If Anhur wants you dead, you are dead. Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. #smite #jormungandr #gameplay This Build Will Get You BANNED in SEASON 8 SMITE! [scoreVal] => 4 ) The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. ) Passive Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. Instead, he gets Dazed, a fading, non-cleansable slow that increases the damage he takes for the duration. Ymir is a guardian God has high health, good survivability, high sustain and strong late game when full items. ) Your biggest advantage over Ymir are your 1 and ult. Good burst and bleed damage. Yes, a good solo Guardian must have a balance between pwr and HP-defs, so i really need a suggest for a full broken solo build for him which balances the things! [scoreVal] => 3 [url] => ares ) Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. Learn more about Jormungandrs abilities, Items, Relics. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. You can see the most recently updated guides on the browse guides page. Targets hit take 5% increased damage for 5s, stacking 2 times. There is no reason anyone should miss a chain on someone as big as Jorm. ( This effect is not interrupted by damage but is interrupted by hard Crowd Control. Aura Allied gods within 70 units have their attack speed increased by 30%. As a replacement for boots, I normally go Gem of Isolation, because of the good power, health and slow if there is no other more pressing option. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. Armageddon. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Smite is an online battleground between mythical gods. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. You do a considerable amount of damage, and can probably out damage her provided she doesn't break a bunch of rocks near you. [god_id] => 110 [display_name] => Geb The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. ( Best tip for this matchup, but lots of wards and watch for ganks. On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). [url] => baron-samedi If this happens, you are dead, just give up and be ready to buy items. [notes] => Let me be clear, this is Herc support. ( [scoreVal] => 3 [god] => Array You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. ( Array ) Array [notes] => You out damage Khepri by a lot, if both ADC have returned, you basically have a free wave. Keep pressure on her ADC if you can because you will not be killing her if she knows what she's doing, but the same could also be said about you. This effect lasts 15s and is doubled if you are the one who picks up the Spike. [god_id] => 58 Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. Cooldown - 130s. ) [display_name] => Baron Samedi She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. [god_id] => 87 Can be upgraded at level 20. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. [scoreVal] => 3 Can be upgraded at level 20. SMITEFire is the place to find the perfect build guide to take your game to the next level. If the target has over 2000 Health, your ability bonus damage scales up. ) Great ganking and surprises with high damage quick escape. [god] => Array SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Ouch, just ouch. - Sentinel's Gift: The support standard, when in doubt, you really can't go wrong with this. [display_name] => Aphrodite [god] => Array The end times. PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 2 Protections in an Aura that corresponds with the damage type of the target. ( Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. Odin help us. Cthulhu and Jorm are both fairly similar in kit. But if you love Jorm, and just want to have a bit of fun, go for it. If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. I'd be happy to share a damage build I've been working on if you'd like.